I’ll have to admit that when I saw the pictures of this app I was a bit skeptical. The graphics just looked a little bit too “clip-arty” for my taste. Once I actually got into it and started playing the game through the graphics really added to the feel of it quite nicely. The basic concept of this game is that you have to get the kitty to swing from rope to rope, avoiding obstacles to get the cheeseburgers at the end.
When you open up the game you’ll be taken to a title screen with a large “Play!” button on the right side. Once you touch the button you’ll be taken right into the game. When you start you’ll see some text up telling you that the object of the game is to help the kitty get the “cheezburgers!”
Gameplay is very simple. To get your kitty swinging you just tilt your device from side to side. When you’re ready to release from the rope you just touch the screen and if you want to slide down to the bottom of the rope you just shake your device.
The first few levels are pretty basic, and will allow you to get used to gameplay pretty easily. As you get further into the game there some of the ropes will be higher/lower, further apart, longer/shorter, and you’ll even find obstacles like ships and trampolines to help you make it to the cheezburgers at the end!
At any time you can pause the game by touching the “Menu” button in the upper right corner of the screen. This will bring up a menu with the options to turn sound effects on/off, turn hints on/off, restart your game, or learn how to play. To continue gameplay just touch the “Keep Playing” button at the bottom of the screen.
I found this game to be quite a bit of fun, but I do have 2 gripes. The first is that the game is very short. I was able to finish the entire game in about 20-30 minutes. It does, however, keep track of how long it takes you to finish, as well as how many times you fail a level on your way though.
My second gripe is that if the game is going to be short and timed like this, it really needs some kind of high score list. It would be preferable if this list was a global one through some type of interface like OpenFeint/GameCenter, but even a local high score list would at least add a little replay value to the game.